International

Handball

Federation

ix

Rules

of the Game

IHF hand signals

Clarifications to the

rules of the game

Updated 26.03.2001, by CA/KKS

IX - VIII/2001

2 IX - VIII/01

Table of contents Page

Playing Rules, IHF Hand Signals, Clarifications and

Substitution Area Regulations 3 – 82

Foreword 3

Rule 1 - Playing Court 4 – 8

Rule 2 - Playing Time, Final Signal and Time-Out 9 – 11

Rule 3 - The Ball 12

Rule 4 - The Team, Substitutions, Equipment 13 – 16

Rule 5 - The Goalkeeper 17 – 18

Rule 6 - The Goal Area 19 – 20

Rule 7 - Playing the Ball, Passive Play 21 – 23

Rule 8 - Fouls and Unsportsmanlike Conduct 24 – 26

Rule 9 - Scoring 27 – 28

Rule 10 - The Throw-Off 29

Rule 11 - The Throw-In 30

Rule 12 - The Goalkeeper-Throw 31

Rule 13 - The Free-Throw 32 – 35

Rule 14 - The 7-Meter-Throw 36 – 37

Rule 15 - General Instructions for the Execution of the

Throws (Throw-Off, Throw-In, Goalkeeper-

Throw, Free-Throw and 7-Meter-Throw) 38 – 39

Rule 16 - The Punishments 40 – 46

Rule 17 - The Referees 47 – 49

Rule 18 - The Timekeeper and the Scorekeeper 50

The IHF Hand Signals 51 – 60

Clarifications to the rules of the game 61 – 74

Substitution Area Regulations 75 – 78

 

Guidelines for Playing Courts and Goals 79 – 82  

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FOREWORD

These Rules of the Game will take effect on August 1, 2001.

The Rules Text, the Comments, the IHF Hand Signals, the Clarifications

to the Rules of the Game, and the Substitution Area Regulations are all

Components of the overall Rules. This does not apply to the ‘Guidelines

for Playing Courts and Goals’, which are simply included in the rule book

for the convenience of the users of that text.

Remark

For the sake of simplicity, this rule book generally uses the male form

of words with respect to players, officials, referees and other persons.

However, the rules apply equally to male and female participants,

except as regards the rules for the size of the balls to be used (see

Rule 3).

 

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Rule 1 Playing Court

1:1 The playing court (see Diagram 1) is a 40 meters long and 20

meters wide rectangle, consisting of two goal areas (see Rule

1:4 and Rule 6) and a playing area. The longer boundary lines

are called side lines, and the shorter ones are called goal lines

(between the goal posts) or outer goal lines (on either side of the

goal).

There should be a safety zone surrounding the playing court,

with a width of at least 1 meter along the side lines and 2 meters

behind the outer goal lines.

The characteristics of the playing court must not be altered

during the game in such a way that one team gains an

advantage.

1:2 A goal (see Diagrams 2a and 2b) is placed in the center of each

outer goal line. The goals must be firmly attached to the floor or

to the walls behind them. They have an interior height of 2

meters and a width of 3 meters.

The goal posts are joined by a horizontal crossbar. The rear side

of the goal posts shall be in line with the rear edge of the goal

line. The goal posts and the crossbar must have an 8 cm square

cross-section. On the three sides which are visible from the

court they must be painted in bands of two contrasting colors,

which also contrast clearly with the background.

The goals must have a net, that should be attached in such a

way that a ball thrown into the goal normally remains in the goal.

1:3 All lines on the court are fully part of the area that they enclose.

The goal lines shall be 8 cm wide between the goal posts (see

Diagram 2a), whereas all other lines shall be 5 cm wide.

Lines between two adjacent areas may be replaced with a

difference in colors between the adjacent areas of the floor.

 

IX - VIII/01 5

1:4 In front of each goal there is a goal area (see Rule 6). The goal

area is defined by the goal-area line (6-meter line), which is

drawn as follows: (i) a 3 meters long line directly in front of the

goal; this line is parallel to the goal line and 6 meters away from it

(measured from the rear edge of the goal line to the front edge

of the goal-area line); and (ii) two quarter-circles, each with a

radius of 6 meters (measured from the rear inner corner of the

goal posts), connecting the 3 meters long line with the outer goal

line (see Diagrams 1 and 2a).

1:5 The free-throw line (9-meter line) is a broken line, drawn 3

meters outside the goal-area line. Both the segments of the line

and the spaces between them measure 15 cm (see Diagram 1).

1:6 The 7-meter line is a 1 meter long line, directly in front of the

goal. It is parallel to the goal line and 7 meters away from it

(measured from the rear edge of the goal line to the front edge

of the 7-meter line); (see Diagram 1).

1:7 The goalkeeper’s restraining line (the 4-meter line) is a 15 cm

long line, directly in front of the goal. It is parallel to the goal line

and 4 meters away from it (measured from the rear edge of the

goal line to the front edge of the 4-meter line); (see Diagram 1).

1:8 The center line connects the midpoints of the two side lines (see

Diagrams 1 and 3).

1:9 The substitution line (a segment of the side line) for each team

extends from the center line to a point at a distance of 4.5 meters

from the center line. This end point of the substitution line is

enhanced by a line which is parallel to the center line, extending

15 cm inside the side line and 15 cm outside the side line (see

Diagrams 1 and 3).

N.B. More detailed technical requirements for the playing court and

the goals can be found in the ‘Guidelines for Playing Courts and

Goals’, starting on page 79.

6 IX - VIII/01

Diagram 1: The Playing Court

Playing Court: See also Diagram 5 (page 82)

Dimensions indicated in cm

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Diagram 2a: The Goal

Center of quarter-circle

Goal line

Direction towards playing court

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Diagram 2b: The Goal –

seen from the side

Diagram 3: Substitution lines and substitution area

Substitution lines Side line

Substitute and suspended players and 4 officials

Table for timekeeper and scorekeeper

Substitute and suspended players and 4 officials

The table for timekeeper and scorekeeper and the benches for substitutes have to be

placed in such a way that the scorekeeper/timekeeper can see the substitution lines. The

table should be placed closer to the side line than the benches, but at least 50 cm outside

the side line.

IX - VIII/01 9

Rule 2 Playing Time, Final Signal and Time-Out

Playing Time

2:1 The normal playing time for all teams with players of age 16 and

above is 2 halves of 30 minutes. The half-time break is normally

10 minutes.

The normal playing time for youth teams is 2 x 25 minutes in the

age group 12-16 and 2 x 20 minutes in the age group 8-12. In

both cases the half-time break is normally 10 minutes.

2:2 Overtime is played, following a 5-minute break, if a game is tied

at the end of the regular playing time and a winner has to be

determined. The overtime period consists of 2 halves of

5 minutes, with a 1-minute half-time break.

If the game is again tied after a first overtime period, a second

period is played after a 5-minute break. This overtime period

also has 2 halves of 5 minutes, with a 1-minute half-time break.

If the game is still tied, the winner will be determined in

accordance with the rules for the particular competition.

Final Signal

2:3 The playing time begins with the referee’s whistle for the initial

throw-off. It ends with the automatic final signal from the public

clock or from the timekeeper. If no such signal comes, the

referee whistles to indicate that the playing time is over (17:10).

n Comment:

If a public clock with an automatic final signal is not available, the

timekeeper shall use a table clock or a stopwatch and end the

game with a final signal (18:2, 2 nd paragraph).

If a public clock is used, it should, if possible, be set to run from

0 to 30 minutes.

10 IX - VIII/01

2:4 Infractions and unsportsmanlike conduct that take place before,

or simultaneously with, the final signal (for half-time or end of

game) are to be punished, also if this cannot be done until after

the signal. The referees end the game only after the necessary

free-throw (except free-throws under Rule 13:4) or 7-meter throw

has been taken and its immediate result has been established.

(See also Clarification No. 1).

2:5 The throw must be retaken, if the final signal (for half-time or end

of game) sounds precisely when a free-throw or a 7-meter throw

is being executed or when the ball is already in the air. The

immediate result of the retaken throw is to be established before

the referees end the game.

2:6 Players and team officials remain subject to personal punishment

for infractions or unsportsmanlike conduct which take place

during the execution of a free-throw or 7-meter throw in the

circumstances described in Rules 2:4-5. An infraction during the

execution of such a throw cannot, however, lead to a free-throw in

the opposite direction.

2:7 If the referees determine that the timekeeper has given the final

signal (for half-time or end of game) too early, they must keep

the players on the court and play the remaining time.

The team that was in possession of the ball at the time of the

premature signal will remain in possession when the game

resumes. If the ball was out of play, then the game is restarted

with the throw that corresponds to the situation. If the ball was in

play, then the game is restarted with a free-throw in accordance

with Rule 13:4a-b.

If the first half of a game (or an overtime period) has been

terminated too late, the second half must be shortened

correspondingly. If the second half of a game (or an overtime

period) has been terminated too late, then the referees are no

longer in a position to change anything.

IX - VIII/01 11

Time-Out

2:8 The referees decide when and for how long the playing time is to

be interrupted (‘time-out’).

A time-out is obligatory when:

a) a 2-minute suspension, disqualification, or exclusion is

given;

b) a 7-meter throw is awarded;

c) a team time-out is granted;

d) there is a faulty substitution or an ‘extra’ player enters the

court;

e) there is a whistle signal from the timekeeper or the Technical

Delegate;

f) consultations between the referees are necessary in

accordance with Rule 17:8.

A time-out is normally also given in certain other situations,

depending on the circumstances (see Clarification No. 2).

Infractions during a time-out have the same consequences as

infractions during the playing time (16:13, 1 st paragraph).

2:9 The referees give the timekeeper a signal when the clock is to be

stopped and restarted in connection with a time-out.

The interruption of the playing time is to be indicated to the

timekeeper through three short blasts on the whistle and Hand

signal No. 16.

The whistle must always be blown to indicate the restart of the

game after a time-out (15:3b).

2:10 Each team has the right to receive one 1-minute team time-out in

each half of the regular playing time (Clarification No. 3).

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Rule 3 The Ball

3:1 The ball is made of leather or a synthetic material. It must be

spherical. The surface must not be shiny or slippery (17:3).

3:2 The ball sizes, i.e., the circumference and weight, to be used by

different categories of teams are as follows:

- 58-60 cm and 425-475 g (IHF Size 3) for Men and for male

youth (over age 16);

- 54-56 cm and 325-375 g (IHF Size 2) for Women, female

youth (over age 14), and male youth (age 12 to 16);

- 50-52 cm and 290-330 g (IHF Size 1) for female youth (age 8

to 14) and male youth (age 8 to 12).

§ Comments:

The technical requirements for the balls to be used in all official

international games are contained in the ‘IHF Ball Regulations’.

The size and weight of balls to be used for ‘Mini-Handball’ are

not regulated in the normal playing rules.

3:3 For every game, there must be at least two balls available. The

reserve balls must be immediately available at the timekeeper’s

table during the game. The balls must meet the requirements of

Rules 3:1-2.

3:4 The referees decide when to use a reserve ball. In such cases,

the referees should get the reserve ball into play quickly, in order

to minimize interruptions and avoid time-outs.

IX - VIII/01 13

Rule 4 The Team, Substitutions, Equipment

The Team

4:1 A team consists of up to 12 players.

No more than 7 players may be present on the court at the same

time. The remaining players are substitutes.

At all times during the game, the team must have one of the

players on the court designated as a goalkeeper. A player who is

recognized as a goalkeeper may become a court player at any

time. Similarly, a court player may become a goalkeeper at any

time (see, however, Rules 4:4 and 4:7).

A team must have at least 5 players on the court at the start of

the game.

The number of players on a team can be increased up to 12, at

any time during the game, including overtime. (For IHF and

Continental events, this is handled in accordance with applicable

regulations.)

The game may continue, even if a team is reduced to less than 5

players on the court. It is for the referees to judge whether and

when the game should be permanently abandoned (17:13).

4:2 A team is allowed to use a maximum of 4 team officials during

the game. These team officials may not be replaced during the

course of the game. One of them must be designated as “the

responsible team official.” Only this official is allowed to address

the timekeeper/scorekeeper and, possibly, the referees (see,

however, Clarification no. 3: Team time-out).

A team official is generally not allowed to enter the court during

the game. A violation of this rule is to be penalized as

Unsportsmanlike conduct (see Rules 8:4, 16:1d, 16:3d and

16:6b). The game is restarted with a free-throw for the

Opponents (13:1a-b; see, however, Clarification No. 9).

14 IX - VIII/01

4:3 A player or team official is entitled to participate if he is present

at the start of the game and is included in the score sheet.

Players and team officials who arrive after the game has started

must obtain their entitlement to participate from the

timekeeper/scorekeeper and must be entered into the

score sheet.

A player who is entitled to participate may, in principle, enter the

court through the team’s own substitution line at any time (see,

however, Rules 4:4 and 4:6).

A player who is not entitled to participate shall be disqualified if

he enters the court (16:6a). The game is restarted with a free-throw

for the opponents (13:1a-b; see, however, Clarification No.

9).

Player Substitutions

4:4 Substitutes may enter the game, at any time and repeatedly,

without notifying the timekeeper/scorekeeper, as long as the

players they are replacing have already left the court (4:5).

The players shall always leave and enter the court over their own

team’s substitution line (4:5). These requirements also apply to

the substitution of goalkeepers (see also 4:7 and 14:10).

The substitution rules apply also during a time-out (except during

a team time-out).

4:5 A faulty substitution shall be penalized with a 2-minute

suspension for the guilty player. If more than one player from

the same team is guilty of faulty substitution in the same

situation, only the first player committing an infraction is to be

penalized.

The game is restarted with a free-throw for the opponents

(13:1a-b; see, however, Clarification No. 9).

IX - VIII/01 15

4:6 If an additional player enters the court without a substitution, or if

a player illegally interferes with the game from the substitution

area, there shall be a 2-minute suspension for the player. Thus,

the team must be reduced by one player on the court for the next

2 minutes (apart from the fact that the entering additional player

must leave the court).

If a player enters the court while serving a 2-minute suspension,

he shall be given an additional 2-minute suspension. This

suspension shall begin immediately, so the team must be further

reduced on the court during the overlap between the first and the

second suspension.

The game is in both cases restarted with a free-throw for the

opponents (13:1a-b; see, however, Clarification No. 9).

Equipment

4:7 All the court players on a team must wear identical uniforms. The

combinations of colors and design for the two teams must be

clearly distinguishable from each other. A player who is being

used as goalkeeper must wear colors that distinguish him from

the court players of both teams and the goalkeeper of the

opposing team (17:3).

4:8 The players must wear numbers that are at least 20 cm high in

the back of the shirt and at least 10 cm in the front. The

numbers used should be from 1 to 20.

The color of the numbers must contrast clearly with the colors

and design of the shirt.

The captain of each team must wear an armlet around the upper

arm. It should be about 4 cm wide and its color must contrast

with those of the shirt.

4:9 The players must wear sports shoes.

It is not permitted to wear objects that could be dangerous to the

players. This includes, for instance, head protection, face

masks, bracelets, watches, rings, necklaces or chains, ear-rings,

glasses without restraining bands or with solid frames, or

16 IX - VIII/01

any other objects which could be dangerous (17:3). Headbands

are allowed, as long as they are made of soft, elastic material.

Players who do not meet this requirement will not be allowed to

take part until they have corrected the problem.

4:10 If a player is bleeding or has blood on the body or uniform, the

player must leave the court immediately and voluntarily (through

a normal substitution), in order to have the bleeding stopped, the

wound covered, and the body and uniform cleaned off. The

player must not return to the court until this has been done.

A player who does not follow the instructions of the referees in

connection with this provision is deemed guilty of

unsportsmanlike conduct (8:4, 16:1d and 16:3c).

4:11 In the case of an injury, the referees may give permission

(through Hand signals No. 16 and 17) for two of the persons who

are ‘entitled to participate’ (see 4:3) to enter the court during a

time-out, for the specific purpose of assisting an injured player

from their team (4:2, 16:1d, 16:3d, 16:6b).

IX - VIII/01 17

Rule 5 The Goalkeeper

The goalkeeper is allowed to:

5:1 touch the ball with any part of his body while in the act of

defense inside the goal area;

5:2 move with the ball inside the goal area, without being subject to

the restrictions applying to court players (Rules 7:2-4, 7:7); the

goalkeeper is not allowed, however, to delay the execution of the

goalkeeper-throw (Rules 6:5, 12:2 and 15:3b);

5:3 leave the goal area without the ball and participate in the game in

the playing area; when doing so, the goalkeeper becomes

subject to the rules applying to players in the playing area.

The goalkeeper is considered to have left the goal area as soon

as any part of the body touches the floor outside the goal-area

line;

5:4 to leave the goal area with the ball and play it again in the playing

area, if he has not managed to control it.

The goalkeeper is not allowed to:

5:5 endanger the opponent while in the act of defense (8:2, 8:5);

5:6 leave the goal area with the ball under control (13:1a);

5:7 touch the ball again outside the goal area following a goalkeeper-throw,

until after it has touched another player (13:1a);

18 IX - VIII/01

5:8 touch the ball when it is stationary or rolling on the floor outside

the goal area, while he is inside the goal area (13:1a);

5:9 take the ball into the goal area when it is stationary or rolling

on the floor outside the goal area (13:1a);

5:10 re-enter the goal area from the playing area with the ball (13:1a);

5:11 touch the ball with the foot or the leg below the knee, when it is

stationary on the floor in the goal area or moving out towards the

playing area (13:1a);

5:12 cross the goalkeeper’s restraining line (4-meter line) or its

projection on either side, before the ball has left the hand of the

opponent who is executing a 7-meter throw (14:9).

n Comment:

As long as the goalkeeper keeps one foot on the floor on or

behind the restraining line (4-meter line), he is permitted to move

the other foot or any other part of his body out over the line in

the air.

IX - VIII/01 19

Rule 6 The Goal Area

6:1 Only the goalkeeper is allowed to enter the goal area (see,

however, 6:3). The goal area, which includes the goal area line,

is considered entered when a court player touches it with any

part of the body.

6:2 When a court player enters the goal area, the decisions shall be

as follows:

a) free-throw, when a court player enters the goal area in

possession of the ball (13:1a);

b) free-throw, when a court player enters the goal area without

the ball but gains an advantage by doing so (13:1a-b; see,

however, 6:2c);

c) 7-meter throw, when a defending player enters the goal area

and because of this destroys a clear chance of scoring

(14:1a).

6:3 Entering the goal area is not penalized when:

a) a player enters the goal area after playing the ball, as long as

this does not create a disadvantage for the opponents;

b) a player enters the goal area without the ball and does

not gain an advantage by doing so;

c) a defending player enters the goal area during or after an

attempt to defend, without causing a disadvantage for

the opponents.

6:4 The ball belongs to the goalkeeper when it is in the goal area.

A court player is not permitted to touch the ball when it is

stationary or rolling in the goal area, or when it is held by the

goalkeeper (13:1a-b). It is permitted, however, to play the ball

when it is in the air above the goal area, except when a

goalkeeper-throw is being executed (12:2).

20 IX - VIII/01

6:5 The goalkeeper shall put the ball back into play through a

goalkeeper-throw (Rule 12), when it ends up in the goal area.

6:6 Play shall continue (through a goalkeeper-throw under rule 6:5)

if a player of the defending team touches the ball when in the act

of defense, and the ball is caught by the goalkeeper or comes to

rest in the goal area.

6:7 If a player plays the ball into his own goal area, the decisions

shall be as follows:

a) goal, if the ball enters the goal;

b) free-throw, if the ball comes to a rest in the goal area, or if the

goalkeeper touches the ball and it does not enter the goal

(13:1b);

c) throw-in, if the ball goes out over the outer goal line (11:1);

d) play continues, if the ball passes through the goal area back

into the playing area, without being touched by the

goalkeeper.

6:8 A ball that returns from the goal area out into the playing area

remains in play.

IX - VIII/01 21

Rule 7 Playing the Ball, Passive Play

Playing the Ball

It is permitted to:

7:1 throw, catch, stop, push or hit the ball, by using hands (open or

closed), arms, head, torso, thighs and knees;

7:2 hold the ball for a maximum of 3 seconds, also when it is Iying

on the floor (13:1a);

7:3 take a maximum of 3 steps with the ball (13:1a); one step is

considered taken when:

a) a player who is standing with both feet on the floor lifts

one foot and puts it down again, or moves one foot from one

place to another;

b) a player is touching the floor with one foot only, catches

the ball and then touches the floor with the other foot;

c) a player after a jump touches the floor with one foot only, and

then hops on the same foot or touches the floor with the other

foot;

d) a player after a jump touches the floor with both feet

simultaneously, and then lifts one foot and puts it down again,

or moves one foot from one place to another.

n Comment:

It counts as only one step, if one foot is moved from one place to

another, and then the other foot is dragged next to the first one.

22 IX - VIII/01

7:4 while standing or running:

a) bounce the ball once and catch it again with one or both

hands;

b) bounce the ball repeatedly with one hand (dribble), or roll the

ball on the floor repeatedly with one hand, and then catch it or

pick it up again with one or both hands.

As soon as the ball thereafter is held in one or both hands, it

must be played within 3 seconds or after no more than 3 steps

(13:1a).

The bouncing or dribbling is considered to have started when the

player touches the ball with any part of his body and directs it

towards the floor.

After the ball has touched another player or the goal, the player

is allowed to tap the ball or bounce it and catch it again.

7:5 move the ball from one hand into the other one.

7:6 play the ball while kneeling, sitting or lying on the floor.

It is not permitted to:

7:7 touch the ball more than once, unless it has touched the floor,

another player, or the goal in the meantime (13:1a).

Fumbling the ball is not penalized.

n Comment:

Fumbling means that a player fails to control the ball when trying

to catch it or stop it.

If the ball has already been controlled, then the player may not

touch it more than once after tapping or bouncing it.

IX - VIII/01 23

7:8 touch the ball with a foot or leg below the knee, except when the

ball has been thrown at the player by an opponent (13:1a-b);

7:9 Play continues if the ball touches a referee on the court.

Passive play

7:10 It is not permitted to keep the ball in the team’s possession

without making any recognizable attempt to attack or to shoot on

goal (see Clarification No. 4). This is regarded as passive play,

which is to be penalized with a free-throw against the team in

possession of the ball (13:1a).

The free-throw is taken from the spot where the ball was when

play was interrupted.

7:11 When a possible tendency to passive play is recognized, the

forewarning signal (Hand signal No. 18) is shown. This gives the

team in possession of the ball the opportunity to change its way

of attacking in order to avoid losing possession. If the way of

attacking does not change after the forewarning signal has been

shown, or no shot on goal is taken, then a free-throw is called

against the team in possession (see Clarification No. 4).

In certain situations the referees can call a free-throw against

the team in possession also without any prior forewarning signal,

e.g., when a player intentionally refrains from trying to utilize a

clear scoring chance.

24 IX - VIII/01

Rule 8 Fouls and Unsportsmanlike Conduct

It is permitted to:

8:1 a) use arms and hands to block or gain possession of the ball;

b) use an open hand to play the ball away from the

opponent from any direction;

c) use the body to obstruct an opponent, even when the

opponent is not in possession of the ball;

d) make body contact with an opponent, when facing him

and with bent arms, and maintain this contact in order to

monitor and follow the opponent.

It is not permitted to:

8:2 a) pull or hit the ball out of the hands of an opponent;

b) block or force away an opponent with arms, hands or legs;

c) restrain, hold, push, run or jump into an opponent;

d) interfere with, impede or endanger an opponent (with or

without the ball) in contravention of the rules.